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The Oware rules

The Oware rules in 5 minutes

Oware is played on a board of two rows and six holes. The row in front of you is your own ground. The game starts with 4 seeds in each hole.

Regles Awalé Fig.00

Oware Rule 1 : sowing

To sow you must take all the seeds of  any of your holes and lay its out along the holes against the direction of the clockwise. In every hole you should lay it out one seed.  If you reach the last hole of your ground you must continue in the land of the other player. Remember, you always have to lay out seeds in the direction against the clockwise.

Regles Awalé Fig.01a
Regles Awalé Fig.01b

Oware Rule 2: harvesting

If the last hole where you sow is in the land of the other player and there are two or three seeds in the last hole remove from the board and keep them.

If the previous holes also contain two or three seeds also remove them and remove all the seeds of your opponent that contains two or three seeds.

Regles Awalé Fig.02a
Regles Awalé Fig.02b
Regles Awalé Fig.02c
As you guess wins the games the player with more seeds harvest.


Oware Rule 3: The Kroo

As the game progresses, is possible that one hole contains more than 12 seeds. This hole is called Kroo and makes possible complete one round.

When the harvest starts at the Kroo, this hole must finish empty what means that the player shouldn’t lay out any seed.


Oware Rule 4:
Kill the enemy is forbidden

To play a run  and  leaves the other player with no seeds to continue playing is not allowed. If you do it you will lose the game.

Remember: “Whoever destroys the land may not reap anymore.”


Oware Rule 5: You can’t permit other players feel hungry

If the other player has only one seed in his field you will have to remove it in order to harvest and continue playing. This situation means that the other player will not be able keep playing.

Players must provide in advance to avoid this situation. For example, having at least one seed in the last hole to harvest immediately to our opponent side and allow him to keep playing.

If this is impossible, because we only have one seed in our land. The game is finished. Teh winner is the one that harvest more.


Oware Rule 6: The final agreement

When there are few seeds left on the counter, the game may be perpetuating and hardly any of the 2 players can capture any new seed. By mutual agreement player can agree the end of the game. In this case every player is the owner of the seeds in his side.  As always, who has garnered more wins the match.

To sow you must take all the seeds of any of your holes and lay its out along the holes against the direction of the clockwise. In every hole you should lay it out one seed. If you reach the last hole of your ground you must continue in the land of the other player. Remember, you always have to lay out seeds in the direction against the clockwise.

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