Kisolo
It is played by the Luba, Lulua and Songe peoples in central and southern Democratic Republic of Congo on boards from 4×7 with 3 seeds in each outer row hole at the start of play. The game can begin with the first player arranging his 21 seeds in any way that he wishes. Then, the second player arranges his 21 seeds on his side of the board in any way that he wishes. After which it is the first player’s turn to move.
You win the game if you leave your opponent unable to play because he has no seeds in his own row from hole 8 to hole 14. If it occurs you are the winner. In this game captured seeds are not removed from the board. The capture seeds are reintroduced.
In the previous diagram you can see a schematic representation of the Kisolo board at the start of play. The top two rows belong to player A. The bottom two rows belong to player B. The numbered rows in either side of the board from 8 to 14 are called inner rows. It is the zone of contact between both territories. The numbered rows in either side of the board from 1 to 7 are called outer rows.
Each player move seeds through the own two rows in counterclockwise direction wit multiple laps. If the last seed sown falls in a hole containing any seed in either of the two rows, you continue playing. Take the seeds contained in the following hole and a new lap is beginning. You sow the seeds until the last one of a lap falls into an empty hole. If it happens your turn is over.
Captures are made at the beginning of a lap as well as during the turn. When it is your turn to move, if any of your inner row’s holes (from 8 to 14) are occupied and the opponent’s inner row hole opposite is also occupied, you must to begin your move by picking up the contents of one of these opposing inner row holes; and also the contents of the opponent’s outer row hole, if there are. You sow these seeds in your side beginning at the occupied hole in your inner row (from 8 to 14). You can see an example of this:
Let us suppose that you are the player B and is your turn of play. Assume this situation that is showed in the previous diagram. You must begin capturing the contents in holes 5A and 10A (containing 4 and 6 seeds, respectively); or you must begin capturing the contents in hole 12A (containing 2 seeds).
If you begin by capturing the 2 seeds into the hole 12A, you sow these beginning in the hole 10B. You end in hole 12B. See the following diagram:
Then, you capture the content of both the opponent’s two holes opposite and you continue your move by sowing into your own side of the board. So, you capture 10 seeds from the opponent side of the board but you do not remove these.
You sow these beginning in the next hole: 13B; that is, you sow these 10 seeds from the hole 13B and you end into the hole 7B. Your turn is over because the next hole (8B) is empty.








