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Darra

Is played by the Hausa people in northern Nigeria with simple laps. Also, is played on boards of 2×12, 2×16 or 2×18.

Played with 4 seeds in each hole at the start of play. The game begins when a player distributes the chosen seeds of a hole in his own territory in counterclockwise direction, from left to right. In the following diagram you can see a schematic representation of a board for play Darra. The top row belong to player A. The bottom row belong to player B.

Regles Darra Fig.00

A capture is performed in the same way as the game known as Ba-awa in Ghana, Ayo Eleh in Nigeria and Odú in Nigeria and Benin, so when a hole has exactly 4 seeds at any time during sowing, these are captured and won by each player who owns the hole. A player can capture these 4 seeds while he is sowing or his opponent player is sowing. The turn ends each time when the contents of any hole in the own row of the board are sown, because is not done multiple laps. When the last seed of a move falls in an empty hole or in a hole that not contain 4 seeds, counting the last one that falls, the turn ends.

If a hole contains 12 seeds or more and these are sown, when a lap is done around the board, the starting hole is not skipped. If the last seed falls in a hole containing 4 seeds in the opponent’s row, with the last one that is sown, these are captured and won by the player that was sown, but if any hole in the opponent’s row has exactly 4 seeds while you are sowing, these seeds are won by the opponent player. So, there can be many captures in a move by both players.

In this game a player is allowed to “starve” his opponent: a player can play a hole that leads to capturing all the seeds in his opponent’s row and can be left his opponent with no seeds. So, when a player can not play, he misses his turn. When a player has seeds again, the players play in turns. The game is ended when there are less than 5 seeds left on the board. When the game is ended, all the remaining seeds are captured by the player who performed the last capture of 4 seeds. The winner is the player who had captured the greater number of seeds.

To illustrate better all that we just explained, you can see the following examples:

Regles Darra Fig.01

Let us suppose that is the player A turn. He decide start from hole 4A that contains 6 seeds. Then, he sows the seeds and falls in the hole 4B containing 3 seeds:

Regles Darra Fig.01b

So, the player A captures 4 seeds of the reached hole (4B), removes it from the board and the turn is over. Now is player B’s turn to move.

Regles Darra Fig.02

Let us suppose a new situation where you are the player B. Is your turn to move. See the arrangement of the seeds on the board is shown in previous diagram, is the same if you move from the hole 2B or from the hole 3B. You reaches with the last seed into the hole 4A. Imagine you choose the hole 3B which contains 7 seeds.

Regles Darra Fig.02b

Then, you reaches the hole 4A containing 4 seeds and captures these, also the last dropped seed and removes from the board.
Regles Darra Fig.02c

But, you look carefully. While you were sowing, the reached previous hole (3A) has 4 seeds again. These are captured from the board and are won by the opponent player. You have been bad luck!